Pumpkin Picking Part 2
For part 2 of this project, we were to add assets, audio, particle effects, and UI. The assets used in this game are as follows:
Assetville - https://www.unrealengine.com/marketplace/en-US/item-detail/cb796a074ca24b27a7edc...
Synty Polygon Series - https://syntystore.com/collections/polygon-series?srsltid=AfmBOoqfMalGMnSY9pUE14...
Low Poly Nature - https://www.unrealengine.com/marketplace/en-US/item-detail/f8207ee87fc4481691eed...
For the audio I found royalty free music, as well as natural sounds that I put together within a roughly 10 minute long audio file that plays a number of ambient sounds and songs throughout the game. There is also the sounds of footsteps built into the main characters.
Music -
Ambience -
For the particle effects, I have it built in to where, when one of the players scores the soccer ball into one of the goals, a sparkling confetti like effect will occur symbolizing their goal!
And finally for the UI, there is a pause menu by pressing tab that will pause the game and the players' movements. Clicking Pause allows them to continue playing, clicking Quit, closes the game.
Get In Development-A Log of Coding and Game Design
In Development-A Log of Coding and Game Design
An assignment to make a toy in unreal engine
Status | Prototype |
Author | Peter Kaufman |
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