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Devlog
Line Trace Bullet Drop
October 30, 2024
by
Peter Kaufman
Creating a custom line trace function that spawns itself from the ThirdPersonCharacter and when the player clicks the "Right Mouse Button". If the line trace hits something, it spawns the fire effect...
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AI Sensing and Navigation
October 25, 2024
by
Peter Kaufman
This devlog is the showcase Ai created with a Behavior Tree. Within this code, the Ai can do the following: Attacks the player with an animation Turns attacking "fire particles" on and off Patrols alo...
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Pumpkin Picking Part 2
September 14, 2024
by
Peter Kaufman
For part 2 of this project, we were to add assets, audio, particle effects, and UI. The assets used in this game are as follows: Assetville - https://www.unrealengine.com/marketplace/en-US/item-detail...
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Pumpkin Picking - SplitScreen Game
September 12, 2024
by
Peter Kaufman
The premise of "Pumpkin Picking" was first and foremost a game I wanted to make catered towards my girlfriend, her interests, and skill set. I know I had to make a two player game that I had never don...
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Save and Load
September 06, 2024
by
Peter Kaufman
We created a Game Mode that asked if there was already a save in the level. If not, we create a new one, if yes, we load that save and specify the variables we want saved. For the coins and the Sprint...
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Toy Devlog
August 23, 2024
by
Peter Kaufman
What makes this toy fun and unique is the randomness, the creative freedom, and the straightforward mechanics. I call this toy the Paintball and you may ask, well isn't it just a paintball? I mean yes...
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