View all by Peter Kaufman
Creator
Follow Peter Kaufman
Follow
Following Peter Kaufman
Following
Add To Collection
Collection
Comments
Devlog
In Development-A Log of Coding and Game Design
←
Return to In Development-A Log of Coding and Game Design
Devlog
Weapon Data Tables
December 03, 2024
by
Peter Kaufman
Created a weapon spawner that spawns a random weapon with a random type each time. Using enumerators we set a list of a few weapons with elemental conditions and damage range. Then using those set cre...
Continue reading
Line Trace Bullet Drop
October 30, 2024
by
Peter Kaufman
Creating a custom line trace function that spawns itself from the ThirdPersonCharacter and when the player clicks the "Right Mouse Button". If the line trace hits something, it spawns the fire effect...
Continue reading
AI Sensing and Navigation
October 25, 2024
by
Peter Kaufman
This devlog is the showcase Ai created with a Behavior Tree. Within this code, the Ai can do the following: Attacks the player with an animation Turns attacking "fire particles" on and off Patrols alo...
Continue reading
Pumpkin Picking Part 2
September 14, 2024
by
Peter Kaufman
For part 2 of this project, we were to add assets, audio, particle effects, and UI. The assets used in this game are as follows: Assetville - https://www.unrealengine.com/marketplace/en-US/item-detail...
Continue reading
Pumpkin Picking - SplitScreen Game
September 12, 2024
by
Peter Kaufman
The premise of "Pumpkin Picking" was first and foremost a game I wanted to make catered towards my girlfriend, her interests, and skill set. I know I had to make a two player game that I had never don...
Continue reading
Save and Load
September 06, 2024
by
Peter Kaufman
We created a Game Mode that asked if there was already a save in the level. If not, we create a new one, if yes, we load that save and specify the variables we want saved. For the coins and the Sprint...
Continue reading
Toy Devlog
August 23, 2024
by
Peter Kaufman
This week's assignment was to make a toy in Unreal Engine. Something that doesn't have an objective but still brings joy to the player. My game is somewhat of a painter toy, where the player shoots th...
Continue reading