Weapon Data Tables
Created a weapon spawner that spawns a random weapon with a random type each time. Using enumerators we set a list of a few weapons with elemental conditions and damage range. Then using those set credentials, we spawned the weapon with those set attributes by setting it from the data table.
Get In Development-A Log of Coding and Game Design
In Development-A Log of Coding and Game Design
An assignment to make a toy in unreal engine
Status | Prototype |
Author | Peter Kaufman |
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